Not Just Another Pretty Pixel


If you could look like anything you wanted, what would Tricia circa 2008 - photo by PJ Trentonyou look like?  Now reread that question and see if you missed that I said anyTHING.  Did your mind automatically go your physical attributes? Did you automatically make yourself taller or shorter, thinner or more muscular, with different hair or different eyes?  Or did you allow your imagination to run a little wild?  Would you be an animal, a mythical beast, or maybe something beyond what others have imagined?

In a virtual reality, where we can look like anyone or anything we choose, most of us choose to stick with human.  A few more of us add tails and ears.  Others add fur or wings or claws or vampire fangs.  But even though the additional parts may not be possible in the physical world, we still generally strive for an appearance that we feel is visually pleasing.

Scottius Polke - Otterly FamousThere are some brave souls, or perhaps those just willing to look outside the box, who have chosen to wander Second Life as geometric shapes, normally inanimate objects or walking works of art.  It’s a rather small collection of people who use the infinite creative ossibilities of the virtual world to be more than human, to make a statement, to shock, or just because they can.

It would be interesting to have a conversation with assorted Second Life residents about the choices that they made in their avatar appearance.  Maybe I’ll do that at some point!  But for now, I share a bit of who I am in relation to my virtual appearance.

I stay primarily inside the box with my normal human female shape, though I am known toFairy Tricia - photo by PJ Trenton occasionally take the form of a tiny cat or a huge dragon.  I also have a little butterfly  and a little frog in my inventory of appearance choices.  But, the virtual me that I have evolved to be over the last four and a half years is rather normal, given the never ending
possibilities.

I have given it some thought over the years and I suppose that virtual Tricia looks like the person I am in my head.  A few of my choices have been things that I am not.  Short, for one example, skinny for another.  In reality, just about everything except making myself shorter is not a complete improbability in the physical world, with hard work, hair dye and cosmetic surgery.

Even the “short” aspect is kind of irrelevant.  Height in Second Life is measured in the virtual equivalent of meters, but there are gadgets that tell you what your height is in feet and inches.  I chose a height that averages around 5’ 8”, which is my actual height.  However, in the virtual world, where such things are kind of a matter of perspective, I am
a shrimp among Amazons.  It’s actually kind of cool when you’ve been fairly tall most of your life.  It gives you a little bit different perspective.  I get picked on, but it’s all in fun.

Adventurous T - photo by PJ TrentonI chose realism for my virtual appearance, and chose what I think I would choose to look like if I had a handy control menu with little slider bars to adjust my height, muscles, waistline and butt and boob size.  I am an artist, and virtual me is the culmination of four and a half years of tweaking, adjusting, upgrading and taste changes.  She is a personal, one of a kind, artistic expression of myself.

I get a lot of comments on her appearance.  It can be quite gratifying, especially when  you’re not really accustomed to that in the physical world.  At least most of it is gratifying.  She is cute; she can be sexy or serious and does a great job of pulling off a professional business suit or a little black dress.  At first I thought I was being all risqué when donning the little black dress or the slightly sexy dresses, but really I avoid the slutty look, and believe me, there’s a LOT more of that out there than there is simple yet attractive.  I said to a friend the other day, I used to think that I would not wear the stuff that virtual Tricia wears, but then I realized that if I really DID have that body, I’d probably dress like that!

Self Portrait at the time of this writingWhat does irritate me, however, are the overtly sexual remarks, the comments from complete strangers who tell me my avvie (avatar) is hot, sexy, gorgeous, or whatnot.  This is where I start to bristle at the superficial beauty in Second Life.  To me, beauty should be practically irrelevant when ANYONE can be drop dead gorgeous.  Most of my choices in my avatar’s appearance have been to please me, rather than other people.  I certainly don’t consider myself ugly in the physical world, but I also haven’t had half the attention my virtual self gets.

I have experienced firsthand the difference in how it feels when a dear friend tells me I’m beautiful and when a stranger does.  I take more stock in the friend that says this, because they know me.  They have taken the time to know me and to talk to me; they know more about me than what a nice cartoon I have.  More often than not, they know what I look like beyond the keyboard and they have earned the right to declare me beautiful, or even average.  They have loved me when I am smart and funny, as well as when I’m cranky  or sad.

Maybe this is the same problem that ‘beautiful’ people have out in the physical world.  The inherent inability for humans to get beyond the visually pleasing to what is beneath the  surface, something that I’ll confess even I am guilty of.  I have had a few friends in my virtual life that I have dearly wished I could make over.  Maybe what I need at this point is a Contemplative T - Self Portrait 2009psychologist or anthropologist to tell me what it is that is hard wired in the human brain to get all worked up about something pretty.  In the meantime, I choose to remain virtually pretty, and when I receive an instant message from some pixel crazed admirer, “Your avatar is SO hot!” I’ll continue to use my well-practiced reply, “Thanks!  I made me myself!”

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2011 Relay for Life of Second Life – Survivors Art Show & Auction


The Relay for Life Survivors Art Show & Auction

Silent Auction June 5th through 11th
Live Auction June 12th

Relay for Life of Second Life is pleased to announce the Survivors Art Show & Auction from June 5th through the 12th. A silent auction will run from June 5th to the 11th and a live auction will be held on June 12th at 12pm SLT.

Artists are invited to submit works for participation in this Relay for Life of Second Life fundraiser to benefit the American Cancer Society. This year’s theme for the Relay is Seasons of Hope. Artists are encouraged, but not required, to consider this theme in creating or presenting art for the auctions. Of the submissions entered, a committee will choose a selection of works to be presented at the live auction. Artwork can be one of a kind, unique works, or copies of previous works but they must be your own original work.

This year we would like to streamline the exhibition and encourage quality over quantity, so we are encouraging fewer submissions and taking into account size and prim count to make the entire auction a high quality, low lag experience for attendees.

Submission Requirements:

1.) Limit 1 entry per artist – if we have space to open up to a second submission we will notify the participants

2.) Please keep the size of the work within a 10m diameter and 20m height

3.) Please keep the prim counts below 50 prims

4.) Scripts are allowed within reason, please consider sim performance

5.) Bots are not permitted

6.) The event and sim are PG, please submit appropriate works

7.) Works should allow transfer rights for auction purposes

8.) The art auction committee reserves the right to turn down entries for any reason

9.) Submission deadline is May 29th at noon SLT

Thank you for your generosity and continued support of Relay for Life in Second Life!

Tricia Aferdita – Chair
Kitty Tully – Co-Chair
2011 Survivors Art Show & Auction

My Second Life: An Avatar Comes Out of the Closet


Many of us have this alternative version of what we think we should look like. Some maybe taller, others shorter… Not to mention, those of us would who choose to be skinnier or better looking. Then we might think to ourselves, if we could do anything, without limitation, what would we do?
 
I have spent the last four years finding out a lot about that.
 
On September 22nd, 2006 I heard a story on NPR’s On the Media about a virtual online world called Second Life™. On the report, former Virginia governor and presidential candidate Mark Warner talked with NPR’s Brooke Gladstone about becoming the first politician to deliver a major press conference in Second Life™. His technical staff created an ‘avatar’ for him (he requested to look like the average boring politician) and he spoke to a varied group of people from across the US, taking questions on his policies and goals. You can hear this report at: http://onthemedia.org/transcripts/2006/09/22/06 
 

 

A couple of days later, on a quiet Sunday afternoon, I decided to give this virtual world a try. For those of you not in the know, Second Life™ is an online community created by its residents. The possibilities for creative outlet in this virtual world are literally limitless. There are people who build houses, furniture, musical instruments, cars, boats, robots, dragons, technology and shoes. There are clothing designers, “skin” designers, avatar designers, landscapers and scientists. And my personal favorite…. there are artists. Second Life™ is a natural draw to the creative and curious.

 It all starts from the moment you first log on. You stand there; your Avatar (the digital version of you) is just like all the other Avatars, a blank slate. You start out, changing your hair color, adding muscles, slimming down, bulking up. Then you tweak the shape of your nose; make your lips little fuller, eyes a little smaller. Each Avatar becomes a work of art of its own. There are Barbie™ figures and the macho manly men, but there are furry Avatars, wolves, bears, cats and more. Blue people! Scaly people! I have personally seen dragons, dinosaurs, aliens, fantastic beasts, Santa, a chimpanzee smoking a cigar, Mr. Potato Head™ and a naked fat guy, among other things. Your appearance is truly only limited by your imagination.

Self Portrait of the Author

At the time I signed up, you could choose whatever you wanted for your first name, and choose from a selection of available last names. I chose my own first name, figuring I’d be confused enough without trying to remember to answer to a different first name. I chose the last name Aferdita because it sounded a bit like Aphrodite, and sounded really nice with Tricia. So, here I am, Tricia Aferdita.

After a day or two of exploration, I was hooked. I lured a couple of friends in (whose names I’ll leave out unless they want to out themselves!) and through one of them, I was introduced to a couple of people who would change my life.

The first person I met was named Ed Baron. Ed had joined Second Life™ in December 2004. Over the years he had developed an interest in helping new community members, particularly artists; create a presence within the community. And so it came to be that he helped me create a gallery online. He tirelessly answered my countless questions about the in-world currency, how it related to the ‘real world’ and what owning or renting land in SL was all about.

He connected me with a landowner, who had a little parcel of her “island”, called a SIM, available for me to build a gallery on. He then connected me with someone who created buildings professionally in-world and before I knew it, I had a three-dimensional representation of a gallery on the internet.

The First Intuitions Gallery – Oz, Second Life™

I named the gallery Intuitions Gallery and put up most of my spiritual, metaphysical, fantasy and wildlife art. Ed helped me organize an event to open my gallery, and people I had never met before, from all over the world, came to see my art. It was amazing!! It was a bit like having a 3D website for your art. People could virtually walk through the room, look close up at your work, then back up and look at it from a different angle. I got positive feedback from other artists and ‘real life’ gallery owners.

Soon I met an amazing artist who went by the entertaining name of Hecubus Dogpatch. I was completely blown away by his photorealistic egg tempera nature paintings. We became friends and I decided to try exhibiting his work at my virtual gallery. I learned a bit about building things in a virtual environment and created some special walls to “hang” his art on. I learned that I could make signs in Photoshop and import them into the virtual world to use as posters, banners, etc.

We hosted an opening reception for him in virtual style. You can carry a glass of champagne and it animates your avatar to sip elegantly from it, only to give the appearance a few minutes later of being spilled all over the carpet if you type or dance. It’s a silly place.

Hecubus’ work was a hit, and he was a funny and charming conversationalist. We made out pretty well in the virtual currency, called Lindens, which amounts to pennies on the dollar. But still, it’s fun to know that people admire and want to own copies of your work.

After Hecubus, I hosted another artist and within a couple of months of joining Second Life, I was introduced (by the same helpful, social butterfly friend) to another person who would change the course of my virtual and real lives, the avatar named Xander Ruttan.

Xander, in ‘real life’ was active in the U.S. art world as a co-founder of a California-based nonprofit arts organization, a freelance arts & culture writer, and former associate director of a prominent contemporary art gallery. He had a vision to create a virtual cultural center within Second Life™, an art district based on art communities like NY’s Chelsea and the Pearl Art District in Portland Oregon. After many long nights of chatting about the idea, art and life in general, he was encouraged to take on the project.

In January 2007, the community started small, on a parcel adjoining his home on a sim named Cetus. He named it the Cetus Gallery District. As he worked endless hours creating a neighborhood out of nothing but virtual blocks, I moved Intuitions Gallery from its first home to a new building in Cetus. We spent a lot of time brainstorming together and I became president of the group that we formed. I became sort of the community person – hosting events, promoting. Xander was the brains… the buildings and the business.

Cetus Gallery District

I credit Xander with a lot of what I know today about curating and hanging art, though we did have some near brawls over differing opinions in the early days. He was a “tough love” sort of teacher, but eventually I acquiesced to his wisdom, given his real life work as a curator and art director. Today, I really credit the success of my virtual galleries to his education, and I always try to follow as close to a real life model as possible.

During my time in Cetus, I changed from the slightly more whimsical and fantasy oriented theme of Intuitions Gallery to Tricia Aferdita Gallery, with an eye towards a more sophisticated art style and presentation. This is the gallery I have continued to operate ever since.

Tricia Aferdita Gallery – Tabula rasa, Avalon Town

After nearly two years, I began to want to expand beyond my role in Cetus. In August 2008, I opened a new branch of my gallery on a SIM called Tabula rasa in a community called Avalon. Shortly after that, I left the Cetus Gallery District entirely. After a few months of just managing my gallery, I definitely needed “something more” to. Having spent most of my virtual “childhood” actively involved in a community, I was a little bit bored.

As luck (fate?) would have it, Elora Dawes, one of the managers of the Avalon community, approached me about helping them organize events around town. After thinking about it for about 30 seconds, I agreed, and in February 2009 I became Events Director of Avalon Town.

Avalon Art District

In any community within Second Life™ there is the infinite ability to create useable space. Venues like theaters, bars, clubs and cafes provide a space for many avatars to gather and enjoy the varied entertainment available. Physical world musicians can perform in a virtual world by using live streaming audio and their own avatars. The advent of voice capability in world enables residents to perform poetry, literary readings and plays. Music lovers can become DJ’s with software and a music library, bringing a wide range of musical genres to virtual parties and events.

Events in Avalon include live music performances from rock, blues and folk musicians, incredible pianists and virtuoso violinists from the US, Canada, UK, Europe and South America. We have hosted regular live poetry readings, art history talks, seasonal and themed parties and design contests.

Virtuoso Violinist Izabela Spiewak performs in Avalon

Colleen Kesey, the avatar who owns the Avalon Town Estate, is an avid philanthropist and with her blessing I also instituted a series of charity events. Since 2009 we have raised funds for organizations like The International Fund for Animal Welfare, Make a Wish Foundation, The Multiple Sclerosis Foundation and NARSAD, the Brain and Behavior Research Fund. Coming up in January and February 2011 we will be supporting Virtual Museums Incorporated in bringing museums and education to Second Life™.

In April of this year, Elora stepped down as manager of Avalon Town to finish her thesis and the general manager of the estate asked me if I would be willing to take up her position. Since then I have worked in supporting Colleen, Mattie and the community, continuing to host events, help new residents, manage rentals and other types of maintenance and fun. This is all accomplished with the help of friends I have made along the way, including Ethan Westland, who has been a friend and cohort for years and now helps out as assistant manager. I have absolutely loved being a part of the creation and growth of this art community.

In early 2010, I met up with intrepid publisher Saffia Widdershins of the Prim Perfect Empire. Saffia is the publisher of Prim Perfect Magazine, a magazine about style for homes and gardens in virtual worlds. She also publishes The Primgraph, a magazine dedicated to the historical SIMS of Second Life™, and Designing Worlds, a long-running online television program dedicated to design in virtual worlds.

Having written a few things for work, and gotten an editorial published in our local newspaper, I was anxious to continue to stretch my writing muscles. So when given the opportunity to write for Prim Perfect magazine, I jumped at it. I have now written about a dozen articles in the last several issues of the magazine. You can find information about the magazine and links to the issues at this website: http://primperfectblog.wordpress.com/

 

As things happen to work, writing for Prim Perfect and getting to know Saffia led to the next huge event in my real and virtual lives. Saffia asked me if I would be interested in producing a television show on the arts in virtual worlds. Wow! TV! After some thought, I dove into it like anything else I have done in Second Life™, making it up as I go along! In July 2010 we launched Metaverse Arts on Treet.tv and produced 7 episodes in 2010. Ms. Aferdita is the producer and host of the show and we have covered physical and virtual art, identity, using the virtual world as a means to promote art and copyright law among other creative ventures in the art world. You can learn more about the show at our blog: http://metaversearts.wordpress.com/. You can also watch archived episodes at Treet TV: http://treet.tv/shows/metaverse-arts

 
 Metaverse Arts was the catalyst in inspiring me to share my virtual life with the rest of the world. I have been fairly transparent in Second Life™. Being an artist, I have felt that it is essential to share who I am in “real life” if I want to promote myself as an artist. I have even gotten business as a result of what I do. Now I feel that it’s time to share both sides of my life equally.I look back over the last four years and I am immensely proud of what I have accomplished and have never regretted a moment of the time and effort have put into my virtual projects. I have made wonderful, intelligent, caring friends that I will never, ever forget. Through them I have dared to explore who I am and what I can do in a way that I may never have considered, let alone dared to do, in my every day life.

Friends

In turn, my virtual life has inspired my real life. It has inspired my art, motivated me to paint again when I had given it up for 15 years. It has inspired me to write. It has given me friends that transcend internet boundaries. It has educated me, both about myself and about the world and those who inhabit it. It has helped me discover, or rediscover, things that bring me joy and encouraged me to stretch myself.

As we step into the New Year, Tricia Aferdita and Tricia Griffith become the same person. I invite you to share the journey and see what lies ahead!